I’m curious about the performance of Prefab Tool. My project has large maps with clusters of buildings that have been put into prefabs, and then a few (ten or less) copies of these clusters are scattered around the map. These building clusters in some cases are very large, with hundreds of static mesh actors inside. Making a change to one of these prefab instances in the world via Unlock and ApplyAndLock ends up taking in some cases hundreds of seconds (a few minutes). Is anyone else seeing this slowdown? Is it something I’m doing wrong? Is there any work being done on the plugin to bring this time down?