Prefab Tool - Prefab Support for Unreal Engine

Omg! I’m sorry I made it look like a bug :stuck_out_tongue: I got baited by our internal version of Prefab Tool!

The best thing would be that everything that is not an Actor Blueprint should be added as a component to the generated Blueprint (to includes things such as Sounds, Particle System etc…).

Okay, that make sense! If you implement the change we’re talking about we’ll have both options (by regenerating a new Blueprint if we want to create a new one from a Prefab we already created a Blueprint for).

Lighting speed answer as usual, thank you very much. I’ll probably add an update video to my tutorial series once it is done.

Good luck and have fun everyone :slight_smile: