First of all, thank you for creating this tool and for me it’s been of great help so far.
Well, I say so far because I’ve just discovered a potential issue. I need to deliver my project to the client soon and I’ve just figured out that when I package the game as an executable, all prefabs stored in content and loaded from there by my blueprints (I spawn prefabs in runtime) don’t show up in the executable. The issue is that the prefab has 0 children in it and hence can’t spawn them. Am I doing something wrong here?
This blueprint is placed in the scene and has array reference to prefabs which are then spawned using spawn actor and assigning a prefab to it. It works in editor no problems, but not in executable. Also, when packaging the project, I packaged the map with directory which stores prefabs.
Is there an obvious solution that I’m missing here?