Possible to pause 10 frame object animation on 9 and continue on key release?

That is what I was looking for thank you again! Understanding blueprints and power of nodes with their simplistic appearing options is a bit tricky at times. I think to myself there must be a way to pause animations but I don’t think to pause animations by setting play rate to 0.0 (which is obvious once I think about it).

I had setup an animation BP prior to posting my question, however I don’t want to setup a bunch of interdependent assets quite yet as I’m sort of trying to ensure I can implement most of the logic I had used with BGE bricks (or equivalent behavior). Understanding how to setup the animation logic will help greatly!

Here is what I wound up with. If TimeHeld is greater than 0.35 (time it takes to reach max position, tuned to specific animation time) Set Play Rate to 0. If Reset equals true set Play Rate back to 1.

[Edit]
Add a delay node after TimeHeld branch equals True with value of 0.01 to ensure Set Play Rate to 0 always executes after Set Play Rate to 1.