Possible to Line Trace on Mesh Deformation?

From what I can tell this does not get the vertex data of the applied morph target at runtime.

What the mesh looks like with the morph target set to 0:

What the mesh looks like with the morph target set to 1 and the vertex data retrieved from “ComputeSkinnedPositions”

I would expect it to show the deformations so I am not really sure what’s wrong here