Possible to "freeze" joints on skeletal mesh while simulating ragdoll physics?

bumping to state that this is not even remotely true at all, for anyone coming across this post. its not any kind of tin foil hat wearing secret…all the documentation for rigid/physical body simulation and physics exist on the ue4 site as well as a slew of content on YT to watch about it. the reason its not so spread an commonly talked about is becuase of the extreme amount of work involved in simply explaining it.