Possible to edit a blueprint outside of the editor?

Sanity check 1: Are you using version control? If so, you may just want to revert to an earlier commit.

Sanity check 2: Do you make periodic backups? If so, you may just want to revert to an earlier backup.

If sanity has failed us today, then here’s what you do: :wink:

  • Go to your Content folder of your project and find the YourBlueprintName.uasset file and delete it.
  • Open your project, which should complain about a missing blueprint, but not crash.
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