Possible to check if location is within a collision mesh?

copy-pasted from UTPawn’s PlayFeignDeath() :


foreach CollidingActors(class'UTVehicle', V, GetCollisionRadius(),, true)
{
	if (IsOverlapping(V))
	{
		// moar stüfs
	}
}

seems expensive depending on the context though so I’ll join the question of what your purpose is with this