Possible GC Issue?

Hey Krillin6,

This issue has been logged before but is marked as closed. Because of this, I need to replicate the issue to re-enter it.

  • In which way are you spawning the UObject (I am assuming you have your own BlueprintCallable function).
  • Can you post how you are defining the WeakObjectPtr in C++?
  • As well as what Blueprint class you are using the SpawnObject in, with if it is inherited from a C++ class or if it is a Blueprint Class.
  • Plus any other information you can post that would help me reproduce the issue.

Thanks.