Hey Krillin6,
This issue has been logged before but is marked as closed. Because of this, I need to replicate the issue to re-enter it.
- In which way are you spawning the UObject (I am assuming you have your own BlueprintCallable function).
- Can you post how you are defining the WeakObjectPtr in C++?
- As well as what Blueprint class you are using the SpawnObject in, with if it is inherited from a C++ class or if it is a Blueprint Class.
- Plus any other information you can post that would help me reproduce the issue.
Thanks.