Hi Rudy,
Yes, it happens to me with other assets:
- Characters from Couch Knight and Strategy projects, even within those projects when I convert them to 4.7.
- An fbx model imported directly into a brand new 4.7 project.
The issue is more general since it happens for many properties: the steps I mentioned just illustrate it graphically, using a sample project.
Say, if:
- I defined an “int32” UPROPERTY in a ACharacter class
- Set a default value in a Blueprint
- Dropped an instance of the blueprint in a map
- then changed the default value in the Blueprint,
, then I when I run the map I would see that the instance’s property value didn’t get the new value I set in the Blueprint (as well as occasional crashes).