- Create a new project (I chose 3rd person c++ with no starter content)
2)Drop a character instance from the default blueprint
- Change the Blueprint Mesh and Animation Blueprint to anything else, compile and save
(I used a character from Mixamo pack)
(As you can see, the instance in the scene doesn’t get the change)
(I even hit play, and the spawned character didn’t seem to get the animation instance connected to the instance, the character moved around with no animation)
- In order to fix it, I chose “Edit Blueprint” - > “Reset to Blueprint defaults”, at the instance properties tab, and everything worked as expected.