Hi Rudy,
- Yes, this happened to me in a clean project with sample content
Steps: here is what I checked:
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Create a new class that derives from ACharacter, and add a UPROPERTY
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Create a Blueprint derived class from that one defined in 2.1
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Place an instance of the blueprint class in any map
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Edit the property value in the Blueprint, not the instance
When I get home from my day job I’ll get a screenshot.