Possible Bug With Blueprint Editing in 4.7?

Hi Rudy,

  1. Yes, this happened to me in a clean project with sample content

Steps: here is what I checked:

  1. Create a new class that derives from ACharacter, and add a UPROPERTY

  2. Create a Blueprint derived class from that one defined in 2.1

  3. Place an instance of the blueprint class in any map

  4. Edit the property value in the Blueprint, not the instance

When I get home from my day job I’ll get a screenshot.