Possible Bug found within Widget Blueprints in UE 5.1.1

Hey there @B3P! Welcome back to the community! I believe the reason it’s not instance editable is due to it being a part of a different system. The widget designer side passes bind info back and forth, but if your goal is to make the variable public, you can already access widget variables natively with a cast to it’s class.

Is your use case just changing the image in it’s instances?

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