I’m terribly sorry for the delay as I was making hardware changes to my pc and coudnt use it for a week.Yes i did tried the command and its a hit or miss.I have 3 monitors.2x4k 27 inch ones and one 2560x1080 29inch one.I decided to make the ultrawide my primary monitor and in the monitor settings i changed the aspect ratio from ‘‘wide’’ to ‘‘original’’.
So with this settings 1080p is with black bars but it looks like 2560x1080 now works without streching the image or adding black bars.
So it looks like the ultrawide monitor has to be set as the primary one and have the aspect ration of it to be set to original in order to strech the image as it shoud.
The problem is that udk is not giving true ultrawide experience.Not even near.Here is a example;
1920x1080
2560x1080
As we can see, the 2560x1080f is croping the top and bottom part of the image.And moving the weapon to the left??(I say moving as i dont see more of the door on the right in either images.
The only thing that comes to my mind is when someone select the 2560x1080 option to link this command to a different FOV like 100-110 to fix it?
Im open to ideas.
I also found a similar situation with this udk based game with 2 example images that show my situation
https://steamcommunity.com/app/26569…437/?l=spanish