Possibility to change the respawn time during the game

@Hardcawcanary Thank you, yes I know - I’ve already found that out and implemented it in my case too…

It works, but the problem (apart from the fact that it requires many additional devices, especially if you want to change the respawn time several times in the game) is that the class change can also have a drastic effect in the game → I mean if I bind any devices or events to a certain class, then I have to adapt them to the new class every time! :see_no_evil:

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