Possibility of transfering Maya 2016's delta mush deformation to the skin weight of the ART tool?

For anyone who stumbles upon this later, Maya 2018 has an option for this(I think it was introduced in a 2017 update). “Bake Deformation to Skin Weights…” at the bottom of the Skin menu. Credit to Hans Godard, whom I’m pretty sure came up with the method.

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