Well thanks a lot… I’ve made some chances since then but I do understand that I’m probably not yet doing the referencing thing properly. In any case I made it working properly with the “GetAllActorsOfClass” and I’m able to switch between as many pawns as I want to with this method.
But clearly I could do better than that, so thanks for the input. Also I already know the video you suggested but thanks anyway… In time, when I really need to rework the spawning and swapping between pawns system, I will update this post with the “better” solution!