Possesing 2 pawns at the same time

Of course! :blush: Mine was just an example. The main idea is controlling the second pawn in the same Event Graph with a reference. You don’t need Enhanced Input Actions in order to achieve it! Other than that, you can also get the reference any other way, such as using the Get All Actors of Class node instead of spawning the pawn we’re gonna reference.

Here’s something small I made to fit your specific use case:

You’re welcome :smiling_face_with_three_hearts:


Haha :rofl: What a coincidence @CHAOS_MAX! I was already working on editing this post so couldn’t notice your post below.

Here, I didn’t use the Spawn Actor node for you to be able to place the second pawn freely on the map. You can also use that if you like, I just thought it’d be better this way. It was also a nice coincidence to see you asking about that too, so here you go :innocent: