Is there a way to add Physics to a Poseable Mesh (like a Physics Asset you can use with a Skeletal Mesh). I’m trying to do a similar thing where I want to manipulate bones from C++, but I can’t find a way to do it with Skeletal Meshes. I’m trying to make something very simple: a turret cannon that you can rotate and adjust the angle of the cannon while you’re next to it.
Thank you,