setting mesh bounds is the correct approach, but setting it to 100 is way overkill. You want to set it just high enough to prevent your rendering issue. Too high and it means the mesh will always be drawn since its huge
setting mesh bounds is the correct approach, but setting it to 100 is way overkill. You want to set it just high enough to prevent your rendering issue. Too high and it means the mesh will always be drawn since its huge