Porting Weapon Rotation Leading from UDK/UE3

I think I will still need to cater for the fact that rotations can be passed in as either negative or positive numbers, e.g.

Yaw = -30.0f is the same as Yaw = 330.0f.

In any case, thanks for the suggestion - I’ll give that a try over the weekend and report back.

Cheers!