Porting from UDK3 to UE4

I can’t find a thread dealing with this topic. Just point me in the right direction. I’m going to start porting my game “The Stacks” (Sean's Vive Dev Blog: Ready Player One "The Stacks" game download available) tonight and want to start off on the right foot. I’ve backed up everything for starters.

I understand I will be doing a lot of stuff over but if there is a thread I can read that would be super helpful.

Sorry if this question has been asked a thousand times.


You may find this useful, even though it is not a step by step guide;

This thread will probably help you: Curious if I can open a UDK project in UNREAL 4? - General Discussion - Unreal Engine Forums :wink:

Basically you just have to export your meshes, textures, sounds -> then import them into the UE4
You can easily recreate the material in the UE4 -> use the UDK materials that you have created as a reference
BSP brushes can be converted to a static mesh -> then you can also export them

the programming and kismet stuff has to be redone!

Thanks for the info.