So. I was following this tutorial:
https://www.youtube.com/watch?v=6BT-Ux56KBs&t=866s&ab_channel=DevSquared
In this tutorial, they are making portals for Player mode, you know… when you are controling the character. But I want to use this portals for cinematic, not for game. So when I am piloting Cine Camera and I look through portal, it looks… not like portal at all. So I know what I need to change to make it work, but I don’t know what should I do to make it work… I think I need to change Get Player Camera Manager with something else, but I don’t know… So little help will be appreciated.
And here’s my video to make you understand what I’m asking you: https://imgur.com/a/QKFsBei
And this is what he did in his video. It’s not compleatly finished, but it still works for Player Camera:
Hi @Daily_Gamer_Max,
You are correct- the Player Camera Manager works only for the player controlled camera. For a cinecamera, you’ll need to grab a reference to it instead. The best way to do this is to manually set the attachment. Create a cinecamera actor variable, select the eye icon to expose it as a parameter, and in your level set your cinecamera as the parameter. Inside the blueprint, simply replace the Player Camera Manager with your cinecamera variable.
Thank you so much! And I have another question as well. It doesn’t work for Cinematic, and is there a way to make this work in Cinematic a well? I mean… When I run it for render it just shows this:
That is the default texture. This indicates to me that your render target isn’t working. Double-check to make sure all references to your render target and from the render target to the material are set up correctly.
Something else that may help- under your blueprint’s class settings, make sure “Run Construction Script in Sequencer” is checked.