Hey all! I figured this out (but slightly differently) so I wanted to leave an update in case anyone else find this and is stuck with the same problem!
Rather than a pressure plate button, I changed it a a UI widget button press which was … probably more hassle in hindsight but it works well for my game so it was worth it! (:
Wiget Code:
For this interact button, it has to have multiple purposes: interact with Dewey (NPC), portal ect. so the code is a bit messy- for this portal you wouldn’t have to include the sequencer, just the interact portal node.
Character Interact Code:
(character interacting and going to a BPI)
BPI:
Portal Code:
(this parts just the tutorial!)
And that’s everything! If you found this helpful, you’re welcome! I’m still having some issues with widgets, such as linking it to my inventory ( How to change input from key to widget button? (beginner!) - Programming & Scripting / Blueprint - Epic Developer Community Forums (unrealengine.com) but if I figure that out I’ll update that thread as well. (: