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To get easy: use the hud
To get good: create a widget with a cool text, set a variable that influences the opacity of the text, set a timer that decrease the value of that variable and when it reach 0 call “remove from parent” node (target self) in your widget.
To get very good: create a widget like the previous and keep it on the screen. Every time you kill an enemy call a method w/ a float input where you have to pass the exp amount, every time you call that method refresh the opacity variable to max. Use a float variable to save the exp amount so if the player do a multikill you can show the total amount of exp. You can use the amount of exp to resize the text (obviously with a clamp so you avoid a smaller or a bigger text). Like the previous idea use a variable to set the opacity but when it reach the 0 don’t remove the widget from parent (remember to clamp it or you can decrease the variable under the 0).