Pooling in Unreal

Thanks for the tips guys!

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I kind of figured it was likely not as important in Unreal, seeing as how any information related to pooling in Unreal is extremely scarce.

@Nawrot
I will definitely try the physics bodies as you have suggested. The on hit logic is basically the same thing I had in mind for pooling, except now I just destroy them. I can’t complain, not having to pool actors will make my life a little easier!