polypixel.archive - Flare Sweats - Resizable Metahuman Clothing

These easy and chic flare sweats give your characters' outfits a cute silhouette. Enjoy great versatility with being able to refit them to your characters (5.6+), 4 dynamic LODs, and a custom shader that will allow you to create whatever color and material read you like.

Demo Video

Fixing Clipping in 5.6

Setting Up ChaosCloth

  • Fully textured game-ready mesh

  • Uses the MH Base skeleton

  • Easy-to-use material instance allows customization of color, specular, and other visual attributes.

  • Additional Chaos Cloth asset included to give you an easy start for cloth physics outside of the MH editor.

Metahuman 5.6

  1. Download the .mhpkg

  2. In UE 5.6+, add an "Outfits" folder under Content, if you don't have one already

  3. Create a "bot_flaresweats" folder under Outfits.

  4. Drag the top_asymtee.mhpgk into the folder

  5. With the Metahuman Creator open, drag WI_bot_flaresweats into the Outfits section.

ChaosCloth Setup

  1. Download the chaosclothpreset.zip from Additional Files

  2. Extract the folder into your project's Content folder

  3. In-editor, you'll now find the ChaosCloth preset under your Content folder, feel free to move it to wherever

  4. Plug your assets into the graph nodes, see the above vid for more info if needed :)

Thank you so much for looking. If you have any questions, concerns, feedback or anything else, please feel free to reach me at pypx.archive@gmail.com

Disclaimers:

-No characters, metahumans, or other assets are included in this listing. It only includes what is specified in this post

-While painstaking effort has gone into fitting these to all the bodies, there is no guarantee this asset is free of clipping or stretching on all bodies in all animation scenarios. It is generally considered best practice to remove parts of a base mesh that are covered by clothing.

-There is no guarantee this garment will fit perfectly with every other garment