Polar Coordinate Material Function

Its not that easy to tell with that texture but when I simply output the radial as a constant and put it through a frac it repeated three times and a bit. Suspiciously close to 3.14 times! That’s right, I forgot to divide by Pi. Wups. D:

I forgot about VectorToRadialValue. I did blitz through the material compendium but not everythings stuck and I guess that one just fell through the cracks.

Thanks for the advice about mips, I’ll keep it in mind.