I am a very new Unreal user and starting to understand Blueprints and HUD from watching and reading various posts and YouTube tutorials. I have become unstuck and cannot find an example of how to achieve - simply (considering I am not a developer) - a way of being able to point at an object and the name of the object appear. I realise that using a box which can be placed near a building is probably best route (the buildings are quite large ie an abbey etc) and have managed to achieve the name of one building (box) to appear (see screengrabs). Success - brilliant - but how can I then replicate this for other buildings (boxes) across the abbey site.
I have one building blueprint (building1_blueprint) which was easy enough to then replicate as building3_blueprint, ensuring unique boolean/string and box names for both. I then successfully created my own HUD which which works for building1, in that the text name appears as I hover and click on the box. In the scene, you will see there is another little box to the front of this (building3). The hand appears ie I can hover and click - but no text appears.
My thoughts are that I need some sort of start/stop action for each hover/click so that the HUD will allow the different names to appear. I tried a sequence for the HUD but that just gave me the two text names in the same place ie building1. In my head, I thought maybe if I replicate the Event Graphs in the HUD (shown in screengrabs) but the Event Receive Draw HUD would not copy, it would only come in as a Custom event.
The scene is to be demonstrated/exhibited at the weekend - still as work in progress - but I would so love to be able to add names for each of the larger, more important buildings. I do not need to open doors, shoot anything, run, jump etc, just click on what I call a dummy object and the relevant text name appear.
Would anyone be able to help me please - and provide a visual step by step process?
Secondly - if there is anyone out there who would like to come to deliver a couple of days training to 3-4 lecturers and a few 3rd year students so we can steam ahead with this interactive heritage project, I would be eternally grateful.