Hi MyIvoryTower,
Thank you so much for your reply 
The code followed a tutorial , wouldn’t have had a clue otherwise so no worries about taking offence. I knew about the one Receive Draw HUD from just trying to get this to work, tried copying it across to the second blueprint but came in as a custom event, although with this put in, the text did not appear so deleted it and had no idea what to replace it with. The only reason for the HUD was because of the tutorial, no personal preference. It works for building1 ie hover over, the pointer changes to a hand and the text appears, just doesn’t work for building3 although the pointer changes, which I realise is because the Receive Draw HUD cannot be replicated. My aim is that the user can click/hover on different buildings (or grahics above the building) and information about that building will appear on the screen, then disappear as they move to another. There would not be an ‘order’ of what they click when, the aim is to be completely exploratory - similar to the interactive kiosk (towards bottom of page) on this link: Paris 3D | Stories - Dassault Systèmes®.
If the 3Dwidget route allows information such as this to be shown, great, more than happy to be advised, thank you
More importantly, thank you for replying to my post 