PNG 16bit SRGB is identical to PNG 8bit RBG

Oh, it has nothing to do with the version of ue4, as I pointed out in the “edit”.
This is always the case.
Migrating had nothing to do with it, I just happen to import the 8 bit versions afterwards.
(Next time I should probably refrain from telling a story before I get to the point)

I also noticed that I made a typo in the previous post causing confusing, so…

  1. get a random texture.
  2. save one version as 16 bit png.
  3. save another one as 8 bit png.
  4. import both.
  5. already see the result, the 16 bit png is washed out. (srgb is automatically activated)

  1. disable SRGB on both:

conclusion: 16 bit png is washed out,