Plugins Are Only Working For People in a Package Game if they have C++ Project

Afraid not; we did put some more work into hybrid monolithic builds, but ran into a limit of 65,535 exported symbols from a single binary on Windows (yes, that is a lot. :)). The alternative would be to use non-monolithic games, which is what UT does for mod support. It comes with a performance penalty though, so I’m not sure it’s something we’d want to enable by default.