[MENTION=1345]Ben Marsh[/MENTION]
So it’s been a while, but I don’t suppose there’s been any further steps in this direction recently? It’d be so good to shed the compiling requirement completely for plugins.
I recently released a game on Steam and needed some plugins to fill the Steamworks void in the stock BP nodes. It’s good that you only need VS installed for the plugins to work, but for me it meant I now technically had a “code project” (in that I could no longer deploy to iOS without acquiring a Mac, and having to build from a Mac meant I ended up having to compile from full source, meaning if I need to upgrade engines for updated SDK support or something, I’ll have to merge code without really knowing what I’m doing)…