Haha! It’s unlikely that we’ll have hybrid-monolithic game builds before the 4.8 release (ie. plugins in DLLs, game in an EXE), though I have done a lot of the ground-work to support that. We do, however, plan to support packaging content-only games with plugins in the 4.8 release. The editor should detect if you have a non-default plugin enabled, and generate a temporary build target to link it in as necessary, prompting you to install Visual Studio/XCode through a free download if you don’t already have it.
It’s not as slick as we hope to make it, but it’s a step in the right direction.