[=muchcharles;343921]
Just want to confirm: the new motion controller support in 4.9 preview doesnāt include Hydra yet, does it (didnāt seem work for me but I didnāt take a look at the source yet to see if they were using the SDK)?
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It does not yet, I am planning to make 4.9 version which will support the motion controllers. You should see something hopefully sometime next week.
[=LNaej;353134]
Iām very interested to know that too. I even did not figure out how to use the new motion controller interface in the 4.9, is it accessible in BP or just in C++?
Thanks for all your work !
Edit²: I donāt know if some of you receive the STEM updates, but the STEM Core API and VR SDK (including UE4 integration) will be backward compatible with the .
The Core API is available now (but the UE4 integration is not entirely ready yet), and the VR SDK should be released in september.
So, good news!
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Also a STEM backer, but I havenāt had a to look into their API, I imagine they will want to support the motion controllers as well down the line.
[=Mrob76u;369601]
I was wondering if the new motion controller stuff in 4.9 will effect the future of plugin? Do you think it will have all the functionality that plugin gave us when 4.9 supports the Hydra? its the only motion/hand controllers currently available to people like me who donāt have access to a Vive dev kit or Oculus touch dev kit. plugin was a godsend.
On a completely different subject. Gitnamo, you have done really great things for the community so far and your work on all these plugins has been outstanding. I have just received my Perception neuron motion suit with gloves and full body mocap for VR. It is awesome. The only problem is the guys who made it are not integrating it with UE4 anytime soon (they have a few other priorities they say). They have a unity plugin but I (and many many others who backed it on kickstarter) really would like UE4 integration. Is something you would consider looking into? the SDK is available here. Donāt worry if not as I imagine you are very busy but just let it be known that you would be a huge hero to many of us perception neuron kickstarter backers who are really eager for UE4 integration of the suit for VR.
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Appreciate the kind words Mrob76u, Iām looking forward to your VR dungeon crawler :D.
Regarding the 4.9, see above as I do plan to have it directly support the Motion Controller abstraction and I had one version working when I was at the London Vive jam. It allowed me to test vive interaction without going to the limited units that were available for the jam without any code change between the use cases. All you really need to do is set the motion controller position whenever the hydra moved event happens (and have a calibration step).
For the hydra, 2x motion controller points + input mapping give you a pretty much complete use case so that will probably be the recommended route going forward.
Regarding the Neuron, it was one of the kickstarters I didnāt back, but if the community gets me a suit for integration Iāll make a plugin for it np.