@, for the case where you want to use the Hydras to control the hands, how do you set that up to get from base-station-relative to something that’s usable as an IK target?
My current idea is to do something like this:
C = inverse(A) * B
Where A is the bone transform for the hand, B is the transform for the Hydra, and C is the bone-transform relative Hydra transform. Does that make sense at all? I’m working in Blueprint btw.