With the 4.4.1 preview fixing DK2 compatibility, I decided to try to update my Hydra project. Seems to work fine EXCEPT that the movement linked to my IK is way off. Last version of UE4 for the project was 4.3
Rotation works fine, but when I move the controllers the arms BARELY move instead of having the 1:1 motion they had before updating.
Any idea why is? Could it be related to the “FRotator angularVelocity” added to “HydraControllerMoved” ? Or if the scale was somehow changed since 0.5.2, the last version I used.
Edit: For some reason I used to have to divide the position by 10 for it to be 1:1, now I don’t anymore. That fixed it. Did the scale change from cm to mm or something?