Thanks , I sort of figured that might be the case.
The Move can indeed support proper position and rotation without having to do derivation and stuff yourself, if it has the tracking camera enabled. I’ve run into some issues getting it all to work on 64bit, but I’m going to keep at it.
In the mean time I’m also trying to pick up a Hydra and use that to get things set up more rapidly for my game.
Any you could give an example of your calibration setup for the Hydra in your game?