[=“PalomaStudios, post:369, topic:3147”]
your plugin is great and we have been playing with it. Any you will release a 4.24 version?
Thanks for all your work.
WE have been trying to compile the plugin for 4.24 with no success so far. We are getting error and I decided why not contact the creator.
Error Expected HydraControllerComponent.h to be first header included. UE4 F:\30.Unreal Recursos\UE\UE4.24.3\Engine\Plugins\hydra-ue4\Source\HydraPlugin\Private\HydraControllerComponent.cpp 1
Error Expected HydraControllerData.h to be first header included. UE4 F:\30.Unreal Recursos\UE\UE4.24.3\Engine\Plugins\hydra-ue4\Source\HydraPlugin\Private\HydraControllerData.cpp 1
Error Expected HydraEnum.h to be first header included. UE4 F:\30.Unreal Recursos\UE\UE4.24.3\Engine\Plugins\hydra-ue4\Source\HydraPlugin\Private\HydraEnum.cpp 1
Advertencia Monolithic headers should not be used by module. Please change it to explicitly include the headers it needs. UE4 F:\30.Unreal Recursos\UE\UE4.24.3\Engine\Source\Runtime\Engine\Public\Engine.h 10
Error C1083 No se puede abrir el archivo incluir: ‘ModuleManager.h’: No such file or directory UE4 F:\30.Unreal Recursos\UE\UE4.24.3\Engine\Plugins\hydra-ue4\Source\HydraPlugin\Public\IHydraPlugin.h 5
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat -Target=“UE4Editor Win64 Development” -Target=“ShaderCompileWorker Win64 Development -Quiet” -WaitMutex -FromMsBuild” exit code 5. Please verivy that you have sufficient rights to run command. UE4 C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
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Didn’t know if anyone still used plugin. Went ahead and fixed the compile problems for UE4.24 and made a new release which can be found here: https://github.com//hydra-ue4/releases/tag/1.6.0. Keep in mind that I haven’t fixed the motion controller regression that plugin has, so you’ll likely need to use the HydraComponent to access data instead.