Plugin

[=;641595]
Update to 0.9.3
-No hydra specific components required for full tracking. If you’re using Input Mapping + Motion Controller abstraction, just follow UE hardware abstracted documentation. is the recommended method of using the plugin.
-Optional HydraControllerComponent used to receive 0.8 style hydra specific events and poll for additional data
-Hydra data now encapsulated as a HydraControllerData UStruct and emitted in the custom events
-Historical data removed, use a generalize structure instead
-C++ method should now access data in the same form as blueprints.
-Input mapping keys renamed to fit closer to how Motion Controller keys are named.
-4.14 update
-documentation update for new API
-fix unplugged event not triggering

Grab the latest at the usual https://github.com//hydra-ue4/releases.
Refer to the github repository for up to date documentation!

You prompted me to finish my modern rewrite and publish it, checkout the latest release :). It simplifies things a bit more but will have some breaking changes if you relied on the hydra component. Now from 0.9, you can completely forget about hydra specific components/etc and just use Motion Controller + Input mapping system to do everything. Refer to the repo documentation to see the api changes.

Enjoy :slight_smile:

Checkout the latest release, it should all just work out of the box. If you have any question first check the documentation on the github repository and then if things are still unclear, pop a message here.
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, you are a life saver! Thank you ! :smiley: