[=ipas;553359]
The 4.12 plugin works great, but I have a rather big problem. I am building a VR project and it currently support the SteamVR motion controllers and controller. When I do not have my Hydra plugged and I am using the HTC Vive motion controllers the relative position of the motion controllers stays at zero. I fact my Vive controllers ( and I think any other motion controller ) will not function when the plugin is active. was not the case with 4.11. Is it possible to fix this ?
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Not sure why the hydra plugin is taking precedence though maybe it has to do with the compile fixes for 4.12 (https://github.com//hydra-ue4/commit/e2d595eac663f383c6d70bfbe6f4ae373d64fcdd). I’m away from my vr setup for a few weeks so you may have to investigate yourself on load orders and things. Perhaps detecting the hydra being unplugged would require it to come back with not tracked in https://github.com//hydra-ue4/blob/master/Source/HydraPlugin/Private/FHydraPlugin.cpp#L314 and https://github.com//hydra-ue4/blob/master/Source/HydraPlugin/Private/FHydraPlugin.cpp#L339 linking it to the function call which detects hydra plug in/unplugged https://github.com//hydra-ue4/blob/master/Source/HydraPlugin/Private/FHydraPlugin.cpp#L453