Plugin

BTW for anyone who can’t seem to get the hand rotations right, it seems like the easiest way to fix it is to set the rotation to “Copy Target” (if using FABRIK) and then to use the Transform (Modify) Bone node along with an additive rotation after that, in bone-space, which you’ll need to figure out the right axis and rotation to correct for yourself. The way I did it was to hook up rotator variable in my character so I could change the input rotation to the Transform (Modify) Bone node while in game until I found the value I needed, and then hardcoded that into the rotation.