Plugin

Experimental Branch Update to E0.8.2
-Added ButtonPressed and ButtonReleased events to HydraPluginComponent
-Cleaned up code a bit
-Added ability for the plugin to auto-hide your attached MeshComponents,
see readme for details.

update adds button pressed/released events back to the plugin so you can do everything within the blueprint events if you wish.

The new auto-hiding feature is enabled by making the plugin aware of the mesh components you attached to each hand by calling SetMeshComponentLinks and selecting HideMeshComponentWhenDocked = true on the HydraPluginComponent


Then whenever you dock either or both controllers, the associated mesh just hides. Easy.

I also realized the reason the plugin feels like it tracks better, Epic’s input system re-samples input at the end of the frame to have the very latest data. Regular component ticks don’t do which is why the plugin has reduced latency.