Hi
Thanks for the great plugin. I am not sure if I am doing something wrong but when I create a blueprint that inherits from actor. Even though I add the hydra component and implement the interface I cannot get any of the hydra events to work (even though I can use them in the blueprint). If the blueprint is a pawn then they work fine.
Any help appreciated.
EDIT. Found a work around. I used event dispatchers from my character BP and hooked them up into my actor (which is a 3D button with rollover events etc). It would be handy to get at the hydra stuff in an Actor but I’m sure there must be a reason why you can’t!
thanks