Plugin

[=cleerusher123;204339]
Per 's suggestion, I did a migrate of the player and all associated assets for so that the file is much much smaller to download. From what it looks like, you’ll just need to download it and un-zip the files into your specified projects root folder or you can do an import from within ue4 and point it to the un-zipped file locations. Here is the download link for you guys when you get a to try it out. Let me know if you have any questions regarding how it’s structured and I’ll do my best to answer :slight_smile:

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Had a look and I think it is a good starting point. Couple of points:

-The shrunk package is a much better size :slight_smile:
-Consider renaming and grouping all of the character content into a convenient folder name such as Content/TPHydra so you can drag and drop it and easily remove it if you need to (otherwise it mixes with your project content folders and removing cleanly becomes difficult). As it is you either replace the assets you have (e.g. third person template) or you need to rename things and go through fixing link errors in the blueprint, which isn’t ideal IMO.
-Love the use of UMG, something I should start doing as well, much cleaner debug.
-Your calibration is an interesting approach, might be better than T-pose in some instances as shoulder mid point is more easily controllable.
-Left hand orientation seems to be 45 degrees off
-For VR (not sure if is something you were aiming at) Calibration does not take into account your sitting/standing height, might want to have the oculus have a reset orientation call at that instance to sync them together.

Overall good job, depending on what you want to do with it, some fixes/adjustments could enhance it.