Plugin

Hey guys, I’ve run into the same difficulties that walldiv had earlier and was wondering if anyone has a solution yet for fixing the 3D templates arms? I’ve tried both IK two bone and FABRIK but the problem I’m running into so far is that when in bone space doing the translation, the hands seem to be moving in a very unique way (I’ll do my best to explain). I previously had setup the FABRIK nodes where I was using the hand as the Effector Transform Bone (Bone Space) and Copy Target Rotation as the Effector Rotation Source. For my Solver, I had set the Tip Bone to be the hand and the Root Bone to be the clavicle. The problem I was seeing was that the hand was seemingly moving on the plane and orientation of what I had set as the Root Bone (clavicle). So when moving the Hydras back on forth in either of the 3 vectors (right/left for X, forward/back for Y, up/down for Z) then would move in diagonals and curves in the editor when I pushed play. I’ve been breaking the vectors and doing some calculation stuff to troubleshoot but haven’t figured out how to get past part >.< any help would be greatly appreciated!

is the Anim Graph in the AnimBlueprint where I’ve mostly been troubleshooting (doing the calibrate hydras have been working just like they are supposed to, been printing out the position most of the time to make sure that it was working like it should in case someone wanted to know)

If someone has the proper settings for either IK or the FABRIK nodes to work correctly in doing the 1 to 1 positions for the hydras, you will win the internet! Thanks again for all the help , just a little bit further and I will release somewhere for someone to learn from :slight_smile: