Plugin

Hey , I got everything set up so far using the newer method you mentioned with drawing the debug box about using the “is Left Hand” verification method. I’m currently using the first person template and ran into some issues with that so far (I’m at work right now so I’ll have to include some screenshots when I get home later). I wanted to ask really quickly though about those “is Left/Right Hand” nodes are ever false once being called after the Hydra Moved event? I was trying to setup the IK hands and was trying to pass the values of position and orientation from the hydra controller blueprint using it like this: Event Hydra moved -> Is Left hand [TRUE: left hand set position and orientation] -> [FALSE] Is Right Hand -> [TRUE: right hand set position and orientation]. For some reason after having it set like this, the values recording are only the right hand and the left hand when moved does nothing to the character (which is broken all in itself anyways as the hands aren’t moving like they should). Like I said, I’ll post some screenshots when I get home and I’ll also try migrating everything over to the third person template instead to see if that works any better.