Plugin

[=cleerusher123;170788]
Hello ! I’m just starting out on creating a project utilizing my hydra’s but I’ve been running into some problems that I just can’t seem to figure out. I tried following along the video that posted on how to use the plugin inside ue4 and I’m stuck on the part where you draw the debug sphere’s utilizing the positional data and trigger pull event onto the screen. I started a brand new 3rd person blueprint project and copied over the plugin and binaries folder to the project root and everything seems to function correctly except for the debug drawing node. I’m able to print out the coordinates for the hydra positional data but just can’t seem to get past that. Also as a side note, not sure if the latest update took away one of the blueprint functions or not but for some reason I can’t seem to get the Hydra Get Latest Data function to come up no matter where I put it. If anyone could help me get past that would be awesome!! I’ll have to grab some screenshots of what I have setup but I’ve done about 10 times straight now and I haven’t had any changes so far in getting the debug spheres to work correctly. Much appreciated!
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I’ve had similar problems with drawing the debug spheres, I can only get them to work in a reasonable fashion after I’ve multiplied the position vector data by 50 or 100. I’m not sure why that is but I’ve gotten it to work that way. How are you setting the radius of the debug spheres? Are you using a static variable or do you have it mapped to the trigger buttons’ axis value? You might have to raise that value as well just to be able to see your spheres.