[=cleerusher123;170788]
Hello ! I’m just starting out on creating a project utilizing my hydra’s but I’ve been running into some problems that I just can’t seem to figure out. I tried following along the video that posted on how to use the plugin inside ue4 and I’m stuck on the part where you draw the debug sphere’s utilizing the positional data and trigger pull event onto the screen. I started a brand new 3rd person blueprint project and copied over the plugin and binaries folder to the project root and everything seems to function correctly except for the debug drawing node. I’m able to print out the coordinates for the hydra positional data but just can’t seem to get past that. Also as a side note, not sure if the latest update took away one of the blueprint functions or not but for some reason I can’t seem to get the Hydra Get Latest Data function to come up no matter where I put it. If anyone could help me get past that would be awesome!! I’ll have to grab some screenshots of what I have setup but I’ve done about 10 times straight now and I haven’t had any changes so far in getting the debug spheres to work correctly. Much appreciated!
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The plugin has had a fairly major change, I recommend using the component setup as is considered the standard form since 0.7. Please follow the 0.7 postfor setup.
That said the other convenience actors do work the same, but instead of ‘latest data’ it is now called ‘latest frame’.

You can pull up all available functions/events by typing in ‘Hydra’ when you right click. If you’re using the component system remember that the function calls happen on the component not on the parent blueprint.