Plugin

I’ve actually been referencing your screenshots that you posted earlier in the quite a lot. That’s the only reason I was able to set up the Anim Graph to get to point. I’m not sure if there was another tutorial of yours that you wanted me to look at but I did look at those images quite a bit. I understand that I was setting the position variables in the Anim Graph of the Animation Blueprint. What I was confused about was about how to reference those variables or get them from the Animation Blueprint to the Character Blueprint for the character that I would like to use. Are you saying that since I already have the Anim Graph set up way that I don’t need to call these position variables in the Character Blueprint? Would I call them in the Hydra controller instead?

The reason I am asking about the character Blueprint is because I noticed that there are always nodes present giving instructions to the character based on the input received from certain devices. I figured since the Hydra was an input device, that it only made sense that the character blueprint would need to set up some kind of instructions for the Hydra just like you would for the keyboard or a gamepad. If the Anim Graph is also a function that I can use in another graph, how do I call it? I’ve tried calling it both in the character blueprint and in the Hydra controller and have had no luck.